Os The First Berserker: Khazan Diaries
Os The First Berserker: Khazan Diaries
Blog Article
Isso porque, apesar de deter características saiba como combates punitivos e de que dependem natural do gerenciamento do estamina e ambientes utilizando Porreiro design e atalhos interessantes, eles não trazem Praticamente as ferramentas qual ajudam a dar personalidade ao game.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Hollow Knight: Silksong gets SteamDB updates, and at this point I can't tell if the end is nigh or if I'm just hope-poisoned
A reviravolta qual temos no meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e com criatividade no roteiro.
Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.
Outra coisa que identicamente conjuntamente incomoda muito é o fato do progresso em atalhos dentro dos mapas não ficar salvo permanentemente no jogo, quando comecei a tomar backtracking nos mapas anteriores de modo a pegar ESTES colecionáveis da platina, me deparei com todos os atalhos que eu tinha Livre, completamente fechados.
24 do março de 2025 por André Custodio À medida que a comunidade souls Teimavive Ainda mais viúva usando a falta de novos Dark Souls e com este abandono do Bloodborne, seus olhares se voltam de modo a ESTES títulos originais de que vêm dando as caras nos últimos anos.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.
O Primeiro Berserker: ESTES impressionantes gráficos cel-shaded 3D do Khazan dão vida ao mundo de Arad utilizando este visual vibrante de filmes animados.
Recomendo a aventura para todos qual procuram um game do proceder desafiante, usando visuais de anime atraentes e um desempenho Porreiro e de que nãeste vai “derreter” seu PC nos momentos Muito mais intensos.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's The First Berserker: Khazan combat and boss design are some of the best I've seen in a soulslike.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.